The Defenders of the Earth Giant Card Game was produced by Golden in USA in 1986.
‘Golden’ products were produced by ‘Western Publishing Company Inc.’ – Golden and Golden Design, registered trademarks of W.P.C. The company was founded by Edward Henry Wadewit & Albert H. Wadewitz in 1907 Racine, Wisconsin, USA. The company’s primary business was Little Golden Books and its subsidiaries were Gold Key Comics, Whitman Publishing Company and K.K. Publications. Its Golden Books Family Entertainment division also produced children’s books and a variety of family-related entertainment products such as the Defenders of the Earth Giant Card Game. From 1996 to 2008 the business changed its name to ‘Golden Books Family Entertainment’ and in 2013, Golden Books became a subsidiary of ‘Penguin Random House’.
Of the 40 cards contained in the pack, the Phantom is featured on one card.
Giant Card Game Rules
For 2 to 4 Players
OBJECT: To be the first to collect 10 or more Hero Points before collecting 10 Villain Points.
TO PLAY: A dealer shuffles the deck and deals three cards facedown to each player. Players should not show their cards to other players. The remaining cards are placed facedown in the center of the table to form a draw pile. The player to the left of the dealer begins play: play will then pass to the left. Each player attempts to collect Hero Cards (red numbers) and avoid collecting Villain Cards (blue numbers). In turn, each player draws a card, then passes a Villain or Hero Card from his hand FACEDOWN to the player to the left (Power of Evil Cards cannot be passed). WITHOUT LOOKING AT THE CARD, the opponent must decide whetherto accept or reject it.
If the card is rejected it is passed along to the next player who may also choose to accept or reject it. The card may continue to be passed along to players until it returns to the player who originally offered it, who must accept it.
When a player accepts a card, he places it face up on the table in front of himself. Hero Cards should be placed in one row, Villain Cards in another. (Players should keep a running tally of the number of points in their own rows and those of other players to help in deciding whether to accept or reject the card.)
Once the card has been accepted, play passes to the next player to the left, who starts his turn by drawing a card.
POWER OF EVIL CARDS: A Power of Evil Card may be used to cancel out the point value of any one Hero Card displayed by an opponent. At his turn a player places the Power of Evil Card over an opponent’s Hero Card, covering it completely and canceling out those points. The player may not draw a card during that turn. A Power of Evil Card cannot be removed once it is played.
WINNING THE GAME: The first player to collect 10 or more point’s worth of Hero Cards is the winner. A player who collects 10 or more point’s worth of Villain Cards is immediately out of the game.
Thank you Christopher Smith for assisting with images and information.